diff --git a/src/dusk/randomizer/game/randomizer_context.cpp b/src/dusk/randomizer/game/randomizer_context.cpp index 1a23ed411f..637e5d85c5 100644 --- a/src/dusk/randomizer/game/randomizer_context.cpp +++ b/src/dusk/randomizer/game/randomizer_context.cpp @@ -744,7 +744,7 @@ void RandomizerState::offLoad() if ((getStageID() == Ordon_Ranch) && (dComIfGp_getStartStagePoint() == 1)) { // Clear the danBit that starts a conversation when entering the ranch so the player can do goats as needed. - dComIfGs_offSaveDunSwitch(0x1); + dComIfGs_offSaveDunSwitch(0x0); } // Check and update our goal flags