From 6c1aeb0d0ac3a82f07c5f7f41f8b23c4505d777c Mon Sep 17 00:00:00 2001 From: gymnast86 Date: Sat, 30 May 2026 19:28:24 -0700 Subject: [PATCH] reset conversation bit after exiting ordon shield house --- src/dusk/randomizer/game/randomizer_context.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dusk/randomizer/game/randomizer_context.cpp b/src/dusk/randomizer/game/randomizer_context.cpp index 1a23ed411f..637e5d85c5 100644 --- a/src/dusk/randomizer/game/randomizer_context.cpp +++ b/src/dusk/randomizer/game/randomizer_context.cpp @@ -744,7 +744,7 @@ void RandomizerState::offLoad() if ((getStageID() == Ordon_Ranch) && (dComIfGp_getStartStagePoint() == 1)) { // Clear the danBit that starts a conversation when entering the ranch so the player can do goats as needed. - dComIfGs_offSaveDunSwitch(0x1); + dComIfGs_offSaveDunSwitch(0x0); } // Check and update our goal flags