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stubstartCreatureVoice
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@@ -209,6 +209,11 @@ Z2SoundHandlePool* Z2Creature::startCreatureSoundLevel(JAISoundID soundID, u32 m
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}
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Z2SoundHandlePool* Z2Creature::startCreatureVoice(JAISoundID soundID, s8 reverb) {
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#if TARGET_PC
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// stubbed
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return nullptr;
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#endif
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switch (soundID) {
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case Z2SE_MDN_V_FLY_OUT:
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case Z2SE_MDN_V_MGN_TAME:
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