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https://github.com/TwilitRealm/dusklight
synced 2026-07-12 05:28:43 -04:00
Update aurora & use new frame buffer API
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@@ -39,13 +39,22 @@ public:
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GXSetTexCopySrc(0, 0, FB_WIDTH, FB_HEIGHT);
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#endif
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#if TARGET_PC
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GXSetTexCopyDst(mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight(), (GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_ENABLE);
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#else
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GXSetTexCopyDst(FB_WIDTH / 2, FB_HEIGHT / 2, (GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_ENABLE);
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#endif
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GXCopyTex(mDoGph_gInf_c::getFrameBufferTex(), GX_FALSE);
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GXPixModeSync();
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} else {
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TGXTexObj tex;
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#if TARGET_PC
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GXInitTexObj(&tex, mDoGph_gInf_c::getFrameBufferTex(), mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight(),
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(GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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#else
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GXInitTexObj(&tex, mDoGph_gInf_c::getFrameBufferTex(), FB_WIDTH / 2, FB_HEIGHT / 2,
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(GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
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#endif
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GXInitTexObjLOD(&tex, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
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GXLoadTexObj(&tex, GX_TEXMAP0);
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GXSetNumChans(0);
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