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https://github.com/TwilitRealm/dusklight
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J2D structs + print / fix GX + MSL string headers (#157)
* J2D structs + print / fix GX + MSL string headers * remove msl_c/string.h
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@@ -6,33 +6,6 @@
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enum JUTTransparency { UNK0, UNK1 };
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enum _GXTlut {
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/* 0x00 */ GX_TLUT0,
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/* 0x01 */ GX_TLUT1,
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/* 0x02 */ GX_TLUT2,
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/* 0x03 */ GX_TLUT3,
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/* 0x04 */ GX_TLUT4,
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/* 0x05 */ GX_TLUT5,
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/* 0x06 */ GX_TLUT6,
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/* 0x07 */ GX_TLUT7,
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/* 0x08 */ GX_TLUT8,
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/* 0x09 */ GX_TLUT9,
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/* 0x0A */ GX_TLUT10,
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/* 0x0B */ GX_TLUT11,
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/* 0x0C */ GX_TLUT12,
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/* 0x0D */ GX_TLUT13,
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/* 0x0E */ GX_TLUT14,
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/* 0x0F */ GX_TLUT15,
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/* 0x10 */ GX_BIGTLUT0,
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/* 0x11 */ GX_BIGTLUT1,
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/* 0x12 */ GX_BIGTLUT2,
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/* 0x13 */ GX_BIGTLUT3,
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};
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enum _GXTlutFmt {
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/* 0x00 */ UNK,
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};
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struct ResTLUT {
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u8 format;
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u8 transparency;
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@@ -1,7 +1,7 @@
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#ifndef TCOLOR_H
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#define TCOLOR_H
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#include "dolphin/gx/GXTexture.h"
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#include "dolphin/gx/GX.h"
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#include "dolphin/types.h"
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namespace JUtility {
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