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https://github.com/TwilitRealm/dusklight
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J2D structs + print / fix GX + MSL string headers (#157)
* J2D structs + print / fix GX + MSL string headers * remove msl_c/string.h
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@@ -8,7 +8,6 @@
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#include "dolphin/types.h"
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "msl_c/string.h"
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struct stage_vrboxcol_info_class {};
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@@ -7,7 +7,7 @@
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#include "JSystem/JParticle/JPAParticle.h"
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#include "SSystem/SComponent/c_sxyz.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/gx/GXTexture.h"
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#include "dolphin/gx/GX.h"
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#include "dolphin/types.h"
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#include "m_Do/m_Do_ext.h"
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@@ -328,10 +328,6 @@ private:
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/* 0x18 */ EVIL_EFF field_0x18[2000];
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};
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struct GXFogAdjTable {
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u16 field_0x0[10];
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};
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class fopAc_ac_c;
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class dScnKy_env_light_c {
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@@ -1,9 +1,10 @@
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#ifndef D_SAVE_D_SAVE_H
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#define D_SAVE_D_SAVE_H
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#include "MSL_C.PPCEABI.bare.H/MSL_Common/src/printf.h"
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#include "MSL_C.PPCEABI.bare.H/MSL_Common/src/string.h"
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#include "SSystem/SComponent/c_xyz.h"
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#include "dolphin/types.h"
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#include "msl_c/string.h"
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#define DEFAULT_SELECT_ITEM_INDEX 0
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#define MAX_SELECT_ITEM 4
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