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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_L7low_dr.h"
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#include "d/d_com_inf_game.h"
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@@ -136,7 +136,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 805AAC5C-805AAD58 0006DC 00FC+00 1/1 0/0 0/0 .text CreateHeap__11daL7lowDr_cFv */
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int daL7lowDr_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("L7lowDr", 10);
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JUT_ASSERT(244, modelData != 0);
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JUT_ASSERT(244, modelData != NULL);
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mpModelMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("L7lowDr", 4), 0, 1.0f, 0, -1, &mSound, 0x80000, 0x11000084);
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if (mpModelMorf == NULL || mpModelMorf->getModel() == NULL) {
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return 0;
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