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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_b_bh.h"
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#include "d/actor/d_a_b_bq.h"
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@@ -1462,7 +1462,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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}
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void* modelData = dComIfG_getObjectRes("B_BH", BMDR_BH_KUKI);
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JUT_ASSERT(2475, modelData != 0);
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JUT_ASSERT(2475, modelData != NULL);
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for (int i = 0; i < 17; i++) {
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a_this->mpStemModels[i] = mDoExt_J3DModel__create((J3DModelData*)modelData, 0x80000, 0x11000084);
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@@ -1474,7 +1474,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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}
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modelData = dComIfG_getObjectRes("B_BH", BMDR_BH_LEAF);
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JUT_ASSERT(2491, modelData != 0);
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JUT_ASSERT(2491, modelData != NULL);
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for (int i = 0; i < 17; i++) {
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if ((i & 3) == 2) {
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