Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+18 -18
View File
@@ -3,7 +3,7 @@
* Boss - Stallord
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_b_ds.h"
#include "d/actor/d_a_player.h"
@@ -441,7 +441,7 @@ void daB_DS_c::mSmokeSet() {
}
if (mAcch.ChkGroundHit()) {
if (field_0x84d == 0 && mAcch.GetGroundH() != -1000000000.0f) {
if (field_0x84d == 0 && mAcch.GetGroundH() != -G_CM3D_F_INF) {
cXyz particle_scale(1.0f, 1.0f, 1.0f);
cXyz particle_pos(current.pos);
csXyz particle_angle(shape_angle);
@@ -508,7 +508,7 @@ void daB_DS_c::handSPosSet(int i_hand) {
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -1000000000.0f) {
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = mFingerPos[i_hand].y;
}
particle_pos = chk_pos - mHandPos[i_hand];
@@ -525,7 +525,7 @@ void daB_DS_c::handSPosSet(int i_hand) {
gnd_chk.SetPos(&particle_pos);
particle_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (particle_pos.y == -1000000000.0f) {
if (particle_pos.y == -G_CM3D_F_INF) {
particle_pos.y = mHandPos[i_hand].y;
}
chk_pos = particle_pos - mHandPos[i_hand];
@@ -600,7 +600,7 @@ void daB_DS_c::mZsMoveChk() {
zs_pos.y += 2000.0f;
gnd_chk.SetPos(&zs_pos);
if (zs_pos.y != -1000000000.0f) {
if (zs_pos.y != -G_CM3D_F_INF) {
zs_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
} else {
zs_pos.y = current.pos.y += 800.0f;
@@ -665,7 +665,7 @@ void daB_DS_c::mZsMoveChk_Guard() {
zs_pos.y += 2000.0f;
gnd_chk.SetPos(&zs_pos);
if (zs_pos.y != -1000000000.0f) {
if (zs_pos.y != -G_CM3D_F_INF) {
zs_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
} else {
zs_pos.y = current.pos.y += 800.0f;
@@ -1906,7 +1906,7 @@ void daB_DS_c::damageHitCamera() {
offset.y = 300.0f;
MtxPosition(&offset, &pos);
pos.x += current.pos.x;
if (mAcch.GetGroundH() != -1000000000.0f) {
if (mAcch.GetGroundH() != -G_CM3D_F_INF) {
pos.y += mAcch.GetGroundH();
}
pos.z += current.pos.z;
@@ -1916,7 +1916,7 @@ void daB_DS_c::damageHitCamera() {
offset.z = 700.0f;
MtxPosition(&offset, &pos);
pos.x += current.pos.x;
if (mAcch.GetGroundH() != -1000000000.0f) {
if (mAcch.GetGroundH() != -G_CM3D_F_INF) {
pos.y += mAcch.GetGroundH();
}
pos.z += current.pos.z;
@@ -2091,7 +2091,7 @@ void daB_DS_c::executeDamage() {
sp1BC.z = 1000.0f;
MtxPosition(&sp1BC, &sp1B0);
sp1B0 += current.pos;
if (mAcch.GetGroundH() != -1000000000.0f) {
if (mAcch.GetGroundH() != -G_CM3D_F_INF) {
sp1B0.y = mAcch.GetGroundH();
}
@@ -3329,7 +3329,7 @@ void daB_DS_c::executeBattle2Damage() {
chk_pos.y += 300.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -1000000000.0f) {
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = current.pos.y - 200.0f;
}
@@ -5253,7 +5253,7 @@ int daB_DS_c::execute() {
chk_pos.y += 3000.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -1000000000.0f) {
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = jnt_pos.y;
}
@@ -5276,7 +5276,7 @@ int daB_DS_c::execute() {
chk_pos.y += 3000.0f;
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y == -1000000000.0f) {
if (chk_pos.y == -G_CM3D_F_INF) {
chk_pos.y = jnt_pos.y;
}
@@ -5391,7 +5391,7 @@ int daB_DS_c::CreateHeap() {
anm_res = ANM_HEAD_FWAIT;
}
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpMorf = new mDoExt_McaMorfSO(
modelData, NULL, NULL, static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", anm_res)),
@@ -5409,7 +5409,7 @@ int daB_DS_c::CreateHeap() {
}
modelData = (J3DModelData*)dComIfG_getObjectRes("B_DS", 74);
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpSwordMorf = new mDoExt_McaMorfSO(
modelData, NULL, NULL, static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 63)), 0,
@@ -5431,7 +5431,7 @@ int daB_DS_c::CreateHeap() {
}
modelData = (J3DModelData*)dComIfG_getObjectRes("B_DS", 75);
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpZantMorf = new mDoExt_McaMorfSO(
modelData, NULL, NULL, static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("B_DS", 66)), 2,
@@ -5441,7 +5441,7 @@ int daB_DS_c::CreateHeap() {
}
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 73));
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpOpPatternModel = mDoExt_J3DModel__create(modelData, 0, 0x11000284);
if (mpOpPatternModel == NULL) {
@@ -5473,7 +5473,7 @@ int daB_DS_c::CreateHeap() {
}
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("B_DS", 72));
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpPatternModel = mDoExt_J3DModel__create(modelData, 0, 0x11000284);
if (mpPatternModel == NULL) {
@@ -5624,7 +5624,7 @@ cPhs__Step daB_DS_c::create() {
gnd_chk.SetPos(&chk_pos);
chk_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (chk_pos.y != -1000000000.0f) {
if (chk_pos.y != -G_CM3D_F_INF) {
current.pos.y = chk_pos.y;
}
}