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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_canoe.h"
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#include "d/d_com_inf_game.h"
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@@ -199,7 +199,7 @@ static int daCanoe_Delete(daCanoe_c* i_this) {
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/* 804DB008-804DB0B0 000BA8 00A8+00 1/1 0/0 0/0 .text setRoomInfo__9daCanoe_cFv */
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void daCanoe_c::setRoomInfo() {
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int room_no;
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if (mAcch[0].GetGroundH() != -1000000000.0f) {
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if (mAcch[0].GetGroundH() != -G_CM3D_F_INF) {
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room_no = dComIfG_Bgsp().GetRoomId(mAcch[0].m_gnd);
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tevStr.YukaCol = dComIfG_Bgsp().GetPolyColor(mAcch[0].m_gnd);
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} else {
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