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https://github.com/TwilitRealm/dusklight
synced 2026-06-09 03:59:34 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_bu.h"
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#include "f_op/f_op_actor_enemy.h"
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@@ -549,7 +549,7 @@ static void e_bu_path_fly(e_bu_class* i_this) {
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int next_path_id = i_this->ppd->m_nextID;
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if (next_path_id != 0xFFFF) {
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i_this->ppd = dPath_GetRoomPath(next_path_id, fopAcM_GetRoomNo(actor));
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JUT_ASSERT(919, i_this->ppd != 0);
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JUT_ASSERT(919, i_this->ppd != NULL);
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}
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} else if (i_this->now_path_pntNo < 0) {
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i_this->path_step = 1;
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