Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_bu.h"
#include "f_op/f_op_actor_enemy.h"
@@ -549,7 +549,7 @@ static void e_bu_path_fly(e_bu_class* i_this) {
int next_path_id = i_this->ppd->m_nextID;
if (next_path_id != 0xFFFF) {
i_this->ppd = dPath_GetRoomPath(next_path_id, fopAcM_GetRoomNo(actor));
JUT_ASSERT(919, i_this->ppd != 0);
JUT_ASSERT(919, i_this->ppd != NULL);
}
} else if (i_this->now_path_pntNo < 0) {
i_this->path_step = 1;