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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_gi.h"
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#include "d/d_com_inf_game.h"
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@@ -342,7 +342,7 @@ void daE_GI_c::setDragSwordEffect() {
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gndchk.SetPos(&pos);
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f32 ground_height = dComIfG_Bgsp().GroundCross(&gndchk);
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if (-1000000000.0f != ground_height) {
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if (-G_CM3D_F_INF != ground_height) {
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pos.y = ground_height;
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}
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@@ -1025,7 +1025,7 @@ static int daE_GI_Delete(daE_GI_c* a_this) {
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/* 806D00E8-806D025C 002D48 0174+00 1/1 0/0 0/0 .text CreateHeap__8daE_GI_cFv */
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int daE_GI_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_GI", 0x13);
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JUT_ASSERT(1621, modelData != 0);
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JUT_ASSERT(1621, modelData != NULL);
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mpModelMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_GI", 0xB), 0, 1.0f, 0, -1, &mSound, 0x80000, 0x11000084);
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if (mpModelMorf == NULL || mpModelMorf->getModel() == NULL) {
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@@ -1042,7 +1042,7 @@ int daE_GI_c::CreateHeap() {
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}
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modelData = (J3DModelData*)dComIfG_getObjectRes("E_GI", 0x14);
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JUT_ASSERT(1652, modelData != 0);
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JUT_ASSERT(1652, modelData != NULL);
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mpSwordModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
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if (mpSwordModel == NULL) {
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return 0;
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