Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_gi.h"
#include "d/d_com_inf_game.h"
@@ -342,7 +342,7 @@ void daE_GI_c::setDragSwordEffect() {
gndchk.SetPos(&pos);
f32 ground_height = dComIfG_Bgsp().GroundCross(&gndchk);
if (-1000000000.0f != ground_height) {
if (-G_CM3D_F_INF != ground_height) {
pos.y = ground_height;
}
@@ -1025,7 +1025,7 @@ static int daE_GI_Delete(daE_GI_c* a_this) {
/* 806D00E8-806D025C 002D48 0174+00 1/1 0/0 0/0 .text CreateHeap__8daE_GI_cFv */
int daE_GI_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_GI", 0x13);
JUT_ASSERT(1621, modelData != 0);
JUT_ASSERT(1621, modelData != NULL);
mpModelMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_GI", 0xB), 0, 1.0f, 0, -1, &mSound, 0x80000, 0x11000084);
if (mpModelMorf == NULL || mpModelMorf->getModel() == NULL) {
@@ -1042,7 +1042,7 @@ int daE_GI_c::CreateHeap() {
}
modelData = (J3DModelData*)dComIfG_getObjectRes("E_GI", 0x14);
JUT_ASSERT(1652, modelData != 0);
JUT_ASSERT(1652, modelData != NULL);
mpSwordModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
if (mpSwordModel == NULL) {
return 0;