Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+5 -5
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_gob.h"
#include "d/d_com_inf_game.h"
@@ -1584,14 +1584,14 @@ static void action(e_gob_class* i_this) {
sp7C.SetPos(&sp4C);
sp4C.y = dComIfG_Bgsp().GroundCross(&sp7C);
if (-1000000000.0f != sp4C.y) {
if (-G_CM3D_F_INF != sp4C.y) {
sp58.x = sp4C.x;
sp58.y = 50.0f + sp4C.y;
sp58.z = sp4C.z + temp_f28;
sp7C.SetPos(&sp58);
sp58.y = dComIfG_Bgsp().GroundCross(&sp7C);
if (-1000000000.0f != sp58.y) {
if (-G_CM3D_F_INF != sp58.y) {
f32 var_f30 = sp58.y - sp4C.y;
f32 var_f24 = sp58.z - sp4C.z;
sp1A = -cM_atan2s(var_f30, var_f24);
@@ -1606,7 +1606,7 @@ static void action(e_gob_class* i_this) {
sp7C.SetPos(&sp58);
sp58.y = dComIfG_Bgsp().GroundCross(&sp7C);
if (-1000000000.0f != sp58.y) {
if (-G_CM3D_F_INF != sp58.y) {
f32 var_f30 = sp58.y - sp4C.y;
f32 var_f25 = sp58.x - sp4C.x;
sp18 = (s16)cM_atan2s(var_f30, var_f25);
@@ -2288,7 +2288,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
}
void* modelData = dComIfG_getObjectRes("E_gob", BMDR_MG_MET);
JUT_ASSERT(3631, modelData != 0);
JUT_ASSERT(3631, modelData != NULL);
a_this->mpArmorModel = mDoExt_J3DModel__create((J3DModelData*)modelData, 0x80000, 0x11000084);
if (a_this->mpArmorModel == NULL) {
return 0;