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https://github.com/TwilitRealm/dusklight
synced 2026-06-13 05:16:01 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_kk.h"
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#include "d/actor/d_a_player.h"
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@@ -404,7 +404,7 @@ bool daE_KK_c::way_gake_check() {
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gndChk.SetPos(&field_0x6d4[i]);
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field_0x6d4[i].y = dComIfG_Bgsp().GroundCross(&gndChk);
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if (field_0x6d4[i].y == -1000000000.0f) {
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if (field_0x6d4[i].y == -G_CM3D_F_INF) {
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field_0x6d4[i].y = current.pos.y;
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return true;
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}
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@@ -1166,7 +1166,7 @@ void daE_KK_c::action() {
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position.y += 300.0f;
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gndChk.SetPos(&position);
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position.y = dComIfG_Bgsp().GroundCross(&gndChk);
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if (position.y == -1000000000.0f) {
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if (position.y == -G_CM3D_F_INF) {
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mTimer = 100;
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setActionMode(10, 2);
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} else {
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@@ -1362,7 +1362,7 @@ static int daE_KK_Delete(daE_KK_c* i_this) {
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int daE_KK_c::CreateHeap() {
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if (field_0x679 != 1) {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_KK", 0x22);
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JUT_ASSERT(2212, modelData != 0);
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JUT_ASSERT(2212, modelData != NULL);
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mpMorfSO = new mDoExt_McaMorfSO(modelData, NULL, NULL,
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(J3DAnmTransform*)dComIfG_getObjectRes("E_KK", 0x19), 0,
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@@ -1380,7 +1380,7 @@ int daE_KK_c::CreateHeap() {
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}
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_KK", 0x23);
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JUT_ASSERT(2247, modelData != 0);
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JUT_ASSERT(2247, modelData != NULL);
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mpWeaponMorfSO = new mDoExt_McaMorfSO(modelData, NULL, NULL,
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(J3DAnmTransform*)dComIfG_getObjectRes("E_KK", 0x1D), 0,
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