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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_rb.h"
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#include "d/d_com_inf_game.h"
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@@ -615,7 +615,7 @@ static void e_rb_base_1(e_rb_class* i_this) {
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sp108.SetPos(&sp68);
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f32 ground_y = dComIfG_Bgsp().GroundCross(&sp108);
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if (-1000000000.0f != ground_y) {
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if (-G_CM3D_F_INF != ground_y) {
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child[i]->enemy.current.pos = child[i]->enemy.old.pos = child[i]->field_0xa10;
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child[i]->enemy.old.pos.y = ground_y;
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child[i]->enemy.current.pos.y = ground_y;
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