Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_rb.h"
#include "d/d_com_inf_game.h"
@@ -615,7 +615,7 @@ static void e_rb_base_1(e_rb_class* i_this) {
sp108.SetPos(&sp68);
f32 ground_y = dComIfG_Bgsp().GroundCross(&sp108);
if (-1000000000.0f != ground_y) {
if (-G_CM3D_F_INF != ground_y) {
child[i]->enemy.current.pos = child[i]->enemy.old.pos = child[i]->field_0xa10;
child[i]->enemy.old.pos.y = ground_y;
child[i]->enemy.current.pos.y = ground_y;