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https://github.com/TwilitRealm/dusklight
synced 2026-06-07 19:31:19 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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+10
-10
@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_rd.h"
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#include "d/d_cc_d.h"
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@@ -5443,14 +5443,14 @@ static void action(e_rd_class* i_this) {
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gnd_chk.SetPos(&sp28c);
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sp28c.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (sp28c.y != -1000000000.0f) {
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if (sp28c.y != -G_CM3D_F_INF) {
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sp280.x = sp28c.x;
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sp280.y = sp28c.y + 100.0f;
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sp280.z = sp28c.z + fVar2;
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gnd_chk.SetPos(&sp280);
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sp280.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (sp280.y != -1000000000.0f) {
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if (sp280.y != -G_CM3D_F_INF) {
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sVar5 = -cM_atan2s(sp280.y - sp28c.y, sp280.z - sp28c.z);
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if (sVar5 > 0x3000 || sVar5 < -0x3000) {
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sVar5 = 0;
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@@ -5463,7 +5463,7 @@ static void action(e_rd_class* i_this) {
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gnd_chk.SetPos(&sp280);
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sp280.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (sp280.y != -1000000000.0f) {
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if (sp280.y != -G_CM3D_F_INF) {
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sVar4 = cM_atan2s(sp280.y - sp28c.y, sp280.x - sp28c.x);
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if (sVar4 > 0x3000 || sVar4 < -0x3000) {
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sVar4 = 0;
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@@ -6368,7 +6368,7 @@ static int daE_RD_Execute(e_rd_class* i_this) {
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i_this->field_0x1294 = 0;
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if (i_this->mObjAcch.GetGroundH() != -1000000000.0f && i_this->mObjAcch.ChkWaterHit() && i_this->mObjAcch.m_wtr.GetHeight() > a_this->current.pos.y) {
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if (i_this->mObjAcch.GetGroundH() != -G_CM3D_F_INF && i_this->mObjAcch.ChkWaterHit() && i_this->mObjAcch.m_wtr.GetHeight() > a_this->current.pos.y) {
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i_this->field_0x1294 = 1;
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}
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}
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@@ -7061,7 +7061,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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if (i_this->mBossMode == 3) {
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if (i < 2) {
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modelData = (J3DModelData*)dComIfG_getObjectRes("E_rdb", ikki2_boss_part_bmd[i]);
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JUT_ASSERT(10672, modelData != 0);
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JUT_ASSERT(10672, modelData != NULL);
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i_this->mpBossArmorParts[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->mpBossArmorParts[i] == NULL) {
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return 0;
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@@ -7071,7 +7071,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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}
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} else if (i_this->mBossMode == 1 || i == 13) {
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modelData = (J3DModelData*)dComIfG_getObjectRes("E_rdb", boss_part_bmd[i]);
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JUT_ASSERT(10687, modelData != 0);
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JUT_ASSERT(10687, modelData != NULL);
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i_this->mpBossArmorParts[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->mpBossArmorParts[i] == NULL) {
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return 0;
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@@ -7104,7 +7104,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->mResName, BMDR_RD_CLUB);
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}
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JUT_ASSERT(10762, modelData != 0);
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JUT_ASSERT(10762, modelData != NULL);
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i_this->field_0x694 = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->field_0x694 == NULL) {
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@@ -7136,7 +7136,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->mResName, BMDR_RD_ARROW);
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}
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JUT_ASSERT(10810, modelData != 0);
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JUT_ASSERT(10810, modelData != NULL);
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i_this->field_0x694 = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->field_0x694 == NULL) {
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@@ -7147,7 +7147,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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}
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modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->mResName, BMDR_RD_EYE);
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JUT_ASSERT(10823, modelData != 0);
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JUT_ASSERT(10823, modelData != NULL);
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for (u16 i = 0; i < 2; i++) {
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i_this->mpEyeModels[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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