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https://github.com/TwilitRealm/dusklight
synced 2026-06-17 14:06:42 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_sb.h"
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#include "d/actor/d_a_e_bg.h"
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@@ -69,7 +69,7 @@ void daE_SB_HIO_c::genMessage(JORMContext* ctext) {
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/* 807816D8-807817D0 000178 00F8+00 1/1 0/0 0/0 .text CreateHeap__8daE_SB_cFv */
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int daE_SB_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes("E_SB", 0xF);
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JUT_ASSERT(271, modelData != 0);
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JUT_ASSERT(271, modelData != NULL);
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mpMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL,
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(J3DAnmTransform*)dComIfG_getObjectRes("E_SB", 0xC),
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2, 1.0f, 0, -1,
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@@ -1028,7 +1028,7 @@ void daE_SB_c::setGroundAngle() {
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vec_0x44.z = 80.0f + vec_0x2c.z;
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gnd_chk.SetPos(&vec_0x44);
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vec_0x44.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (-1000000000.0f != vec_0x44.y && fabsf(vec_0x44.y - vec_0x2c.y) < 50.0f) {
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if (-G_CM3D_F_INF != vec_0x44.y && fabsf(vec_0x44.y - vec_0x2c.y) < 50.0f) {
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vec_0x20 = vec_0x44 - vec_0x2c;
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cLib_chaseAngleS(&field_0x614.x, (s16) -cM_atan2s(vec_0x20.y, vec_0x20.z), 0x100);
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}
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@@ -1038,7 +1038,7 @@ void daE_SB_c::setGroundAngle() {
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vec_0x38.z = vec_0x2c.z;
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gnd_chk.SetPos(&vec_0x38);
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vec_0x38.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (-1000000000.0f != vec_0x38.y && fabsf(vec_0x38.y - vec_0x2c.y) < 50.0f) {
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if (-G_CM3D_F_INF != vec_0x38.y && fabsf(vec_0x38.y - vec_0x2c.y) < 50.0f) {
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vec_0x20 = vec_0x38 - vec_0x2c;
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cLib_chaseAngleS(&field_0x614.z, (s16) cM_atan2s(vec_0x20.y, vec_0x20.x), 0x100);
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}
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