Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_rdb.h"
#include "d/actor/d_a_obj_crvgate.h"
#include "d/actor/d_a_obj_crvsteel.h"
@@ -5375,7 +5375,7 @@ static int daE_WB_Execute(e_wb_class* i_this) {
int soundParam;
if (-1000000000.0f != i_this->mAcch.GetGroundH()) {
if (-G_CM3D_F_INF != i_this->mAcch.GetGroundH()) {
if (i_this->mAcch.ChkWaterHit() && i_this->mAcch.m_wtr.GetHeight() > a_this->current.pos.y)
{
soundParam = dKy_pol_sound_get(&i_this->mAcch.m_wtr);