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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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* Enemy - Shadow Insect / 闇虫 (Yami Mushi)
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_ym.h"
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#include "c/c_damagereaction.h"
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@@ -1054,7 +1054,7 @@ void daE_YM_c::executeDown() {
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dBgS_GndChk gnd_chk;
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gnd_chk.SetPos(¤t.pos);
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gnd_cross = dComIfG_Bgsp().GroundCross(&gnd_chk);
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if (gnd_cross == -1000000000.0f || fabsf(gnd_cross - current.pos.y) > 1000.0f
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if (gnd_cross == -G_CM3D_F_INF || fabsf(gnd_cross - current.pos.y) > 1000.0f
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|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 4 || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 10
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|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5) {
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bckSet(6, 0, 0.0f, 1.0f);
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