Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
* Enemy - Shadow Insect / 闇虫 (Yami Mushi)
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_ym.h"
#include "c/c_damagereaction.h"
@@ -1054,7 +1054,7 @@ void daE_YM_c::executeDown() {
dBgS_GndChk gnd_chk;
gnd_chk.SetPos(&current.pos);
gnd_cross = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (gnd_cross == -1000000000.0f || fabsf(gnd_cross - current.pos.y) > 1000.0f
if (gnd_cross == -G_CM3D_F_INF || fabsf(gnd_cross - current.pos.y) > 1000.0f
|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 4 || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 10
|| dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5) {
bckSet(6, 0, 0.0f, 1.0f);