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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_zm.h"
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#include "f_op/f_op_actor_enemy.h"
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@@ -916,7 +916,7 @@ static int daE_ZM_Delete(daE_ZM_c* i_this) {
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int daE_ZM_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_ZM", BMDR_ZM);
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JUT_ASSERT(1558, modelData != 0);
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JUT_ASSERT(1558, modelData != NULL);
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mpModelMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_ZM", BCK_ZM_MOUTHOPEN), 2, 1.0f, 0, -1, &mSound, 0, 0x11000084);
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if (mpModelMorf == NULL || mpModelMorf->getModel() == NULL) {
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