mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-05 02:37:50 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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* Item Actor base
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*/
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#include "d/dolzel.h"
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/actor/d_a_itembase.h"
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#include "d/d_com_inf_game.h"
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@@ -32,7 +32,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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JUT_ASSERT(0, 0 <= m_itemNo && m_itemNo <= 255);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(i_arcName, i_bmdName);
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JUT_ASSERT(0, modelData != 0);
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JUT_ASSERT(0, modelData != NULL);
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u32 flags = 0x11000084;
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u32 modelflags = 0x80000;
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@@ -62,7 +62,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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if (i_btkName > 0) {
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J3DAnmTextureSRTKey* pbtk =
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(J3DAnmTextureSRTKey*)dComIfG_getObjectRes(i_arcName, i_btkName);
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JUT_ASSERT(0, pbtk != 0);
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JUT_ASSERT(0, pbtk != NULL);
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mpBtkAnm = new mDoExt_btkAnm();
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if (mpBtkAnm == NULL || !mpBtkAnm->init(modelData, pbtk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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@@ -73,7 +73,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBpkAnm = NULL;
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if (i_bpkName > 0) {
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J3DAnmColor* pbpk = (J3DAnmColor*)dComIfG_getObjectRes(i_arcName, i_bpkName);
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JUT_ASSERT(0, pbpk != 0);
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JUT_ASSERT(0, pbpk != NULL);
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mpBpkAnm = new mDoExt_bpkAnm();
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if (mpBpkAnm == NULL || !mpBpkAnm->init(modelData, pbpk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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@@ -84,7 +84,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBckAnm = NULL;
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if (i_bckName > 0) {
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J3DAnmTransform* pbck = (J3DAnmTransform*)dComIfG_getObjectRes(i_arcName, i_bckName);
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JUT_ASSERT(0, pbck != 0);
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JUT_ASSERT(0, pbck != NULL);
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mpBckAnm = new mDoExt_bckAnm();
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if (mpBckAnm == NULL || !mpBckAnm->init(pbck, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false)) {
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@@ -95,7 +95,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBrkAnm = NULL;
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if (i_brkName > 0) {
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J3DAnmTevRegKey* pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(i_arcName, i_brkName);
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JUT_ASSERT(0, pbrk != 0);
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JUT_ASSERT(0, pbrk != NULL);
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s8 tevFrm = getTevFrm();
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int anmPlay = TRUE;
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@@ -112,7 +112,7 @@ int daItemBase_c::CreateItemHeap(char const* i_arcName, s16 i_bmdName, s16 i_btk
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mpBtpAnm = NULL;
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if (i_btpName > 0) {
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J3DAnmTexPattern* pbtp = (J3DAnmTexPattern*)dComIfG_getObjectRes(i_arcName, i_btpName);
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JUT_ASSERT(0, pbtp != 0);
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JUT_ASSERT(0, pbtp != NULL);
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mpBtpAnm = new mDoExt_btpAnm();
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if (mpBtpAnm == NULL || !mpBtpAnm->init(modelData, pbtp, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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