Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
* Mirror of Twilight
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_mirror.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
@@ -206,7 +206,7 @@ void dMirror_packet_c::modelDraw(J3DModel* i_model, Mtx param_1) {
}
dScnKy_env_light_c* kankyo = dKy_getEnvlight();
JUT_ASSERT(0, kankyo != 0);
JUT_ASSERT(0, kankyo != NULL);
GXColor color = {0};
color.r = kankyo->bg_amb_col[0].r;
@@ -597,7 +597,7 @@ int daMirror_c::execute() {
}
daPy_py_c* player = daPy_getLinkPlayerActorClass();
JUT_ASSERT(0, player != 0);
JUT_ASSERT(0, player != NULL);
if (mPacket.getViewScale().y > 0.0f && player->getKandelaarFlamePos() &&
fopAcM_searchActorDistance2(this, player) < 40000.0f)