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https://github.com/TwilitRealm/dusklight
synced 2026-08-17 04:31:37 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_grz.h"
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#include "d/actor/d_a_obj_grz_rock.h"
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@@ -519,7 +519,7 @@ int daNpc_Grz_c::CreateHeap() {
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mdlData_p = (J3DModelData*)dComIfG_getObjectRes(l_resNames[l_bmdGetParamList[0][1]], l_bmdGetParamList[0][0]);
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}
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JUT_ASSERT(556, 0 != mdlData_p);
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JUT_ASSERT(556, NULL != mdlData_p);
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mpMorf = new mDoExt_McaMorfSO(mdlData_p, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, 0x80000, 0x11020284);
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if (mpMorf != NULL && mpMorf->getModel() == NULL) {
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@@ -1576,7 +1576,7 @@ BOOL daNpc_Grz_c::doEvent() {
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int evtCutNo = eventManager.getMyActIdx(staffId, mEvtCutNameList, 7, 0, 0);
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JUT_ASSERT(2262, (0 <= evtCutNo) && (evtCutNo < NUM_EVT_CUTS_e));
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JUT_ASSERT(2263, 0 != mEvtCutList[evtCutNo]);
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JUT_ASSERT(2263, NULL != mEvtCutList[evtCutNo]);
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if ((this->*mEvtCutList[evtCutNo])(staffId)) {
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eventManager.cutEnd(staffId);
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@@ -2180,7 +2180,7 @@ int daNpc_Grz_c::doGoOutCut(int i_staffId) {
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case 0:
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actor = (fopAc_ac_c*)fpcM_Search(s_sub2, this);
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JUT_ASSERT(3349, 0 != actor);
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JUT_ASSERT(3349, NULL != actor);
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mActorMngrs[2].entry(actor);
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setLookMode(LOOK_ATTN);
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@@ -2189,7 +2189,7 @@ int daNpc_Grz_c::doGoOutCut(int i_staffId) {
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case 1:
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actor = (fopAc_ac_c*)fpcM_Search(s_sub3, this);
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JUT_ASSERT(3359, 0 != actor);
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JUT_ASSERT(3359, NULL != actor);
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mActorMngrs[2].entry(actor);
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setLookMode(LOOK_ATTN);
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@@ -2226,7 +2226,7 @@ int daNpc_Grz_c::doGoOutCut(int i_staffId) {
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case 0: {
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fopAc_ac_c* actor_p = mActorMngrs[2].getActorP();
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JUT_ASSERT(3415, 0 != actor_p);
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JUT_ASSERT(3415, NULL != actor_p);
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s16 angleY = fopAcM_searchActorAngleY(this, actor_p);
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if (angleY == mCurAngle.y) {
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