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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_kolin.h"
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#include "Z2AudioLib/Z2Instances.h"
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@@ -463,7 +463,7 @@ cPhs__Step daNpc_Kolin_c::create() {
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mGndChk = mAcch.m_gnd;
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mGroundH = mAcch.GetGroundH();
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if (mGroundH != -1000000000.0f) {
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if (mGroundH != -G_CM3D_F_INF) {
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setEnvTevColor();
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setRoomNo();
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}
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@@ -1383,7 +1383,7 @@ int daNpc_Kolin_c::cutHail(int i_cutIndex) {
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mGndChk.SetPos(&work);
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work.y = dComIfG_Bgsp().GroundCross(&mGndChk);
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JUT_ASSERT(2646, -(1000000000.0f) != work.y);
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JUT_ASSERT(2646, -G_CM3D_F_INF != work.y);
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&work, angle, 0);
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break;
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@@ -2057,7 +2057,7 @@ int daNpc_Kolin_c::timidWalk(void* param_1) {
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}
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// fallthrough
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case 2:;
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JUT_ASSERT(4359, 0 != mPath.getPathInfo());
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JUT_ASSERT(4359, NULL != mPath.getPathInfo());
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/* dSv_event_flag_c::F_0010 - Ordon Village - First convo with Colin blocking path (forced) */
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if (!daNpcT_chkEvtBit(14)) {
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