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https://github.com/TwilitRealm/dusklight
synced 2026-06-26 00:14:33 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_ks.h"
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#include "d/actor/d_a_obj_kago.h"
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@@ -6891,7 +6891,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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}
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->mResName, npc_ks_class::BMDR_SARU_STICK);
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JUT_ASSERT(10232, modelData != 0);
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JUT_ASSERT(10232, modelData != NULL);
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i_this->mpStickModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->mpStickModel == NULL) {
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return 0;
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@@ -6899,7 +6899,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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if (i_this->mRoomMonkeyID == 0 || i_this->mRoomMonkeyID == 10 || i_this->mRoomMonkeyID == 20 || i_this->mRoomMonkeyID == 21 || i_this->mRoomMonkeyID == 22) {
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modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->mResName, npc_ks_class::BMDR_SARU_BARA);
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JUT_ASSERT(10249, modelData != 0);
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JUT_ASSERT(10249, modelData != NULL);
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i_this->mpRoseModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->mpRoseModel == NULL) {
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return 0;
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