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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_seid.h"
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#include "SSystem/SComponent/c_counter.h"
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@@ -180,7 +180,7 @@ int daNpc_seiD_c::create() {
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/* 80AC9968-80AC9AC0 0003C8 0158+00 1/1 0/0 0/0 .text CreateHeap__12daNpc_seiD_cFv */
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int daNpc_seiD_c::CreateHeap() {
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J3DModelData* mdlData_p = (J3DModelData*)dComIfG_getObjectRes(l_resNameList[l_bmdData[0][1]], l_bmdData[0][0]);
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JUT_ASSERT(424, 0 != mdlData_p);
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JUT_ASSERT(424, NULL != mdlData_p);
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mpMorf[0] = new mDoExt_McaMorfSO(mdlData_p, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, 0, 0x11020284);
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if (mpMorf[0] != NULL && mpMorf[0]->getModel() == NULL) {
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