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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_tk.h"
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#include "Z2AudioLib/Z2Instances.h"
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@@ -123,7 +123,7 @@ int daNPC_TK_c::checkBeforeBg() {
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gndChkPos.y += 100.0f;
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gndChk.SetPos(&gndChkPos);
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linChkEnd.y = dComIfG_Bgsp().GroundCross(&gndChk);
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if (linChkEnd.y != -1e+09f) {
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if (linChkEnd.y != -G_CM3D_F_INF) {
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if (current.pos.y < linChkEnd.y) {
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if (speed.y < 0.0f) {
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speed.y = 0.0f;
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@@ -2033,7 +2033,7 @@ void daNPC_TK_c::executeWolfPerch() {
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field_0x6c5 = 2;
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mWolfPathData = dPath_GetRoomPath(mpPath1->m_nextID, fopAcM_GetRoomNo(this));
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JUT_ASSERT(2498, mWolfPathData != 0);
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JUT_ASSERT(2498, mWolfPathData != NULL);
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field_0x6ea = mWolfPathData->field_0x6;
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field_0x6e8 = mWolfPathData->field_0x4;
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@@ -3235,7 +3235,7 @@ int daNPC_TK_c::JointCallBack(J3DJoint* param_0, int param_1) {
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/* 80B0BBC8-80B0BD04 00A8A8 013C+00 1/1 0/0 0/0 .text CreateHeap__10daNPC_TK_cFv */
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int daNPC_TK_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Npc_tk", "tk.bmd");
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JUT_ASSERT_MSG(0xf4f, modelData != 0, " 鷹匠"); // falconer
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JUT_ASSERT_MSG(0xf4f, modelData != NULL, " 鷹匠"); // falconer
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mpMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL,
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(J3DAnmTransform*)dComIfG_getObjectRes("Npc_tk", 6), 0, 1.0f, 0,
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