Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+5 -5
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_npc_wrestler.h"
#include "d/d_timer.h"
@@ -566,7 +566,7 @@ cPhs__Step daNpcWrestler_c::Create() {
/* 80B2F974-80B2FBF4 0007D4 0280+00 1/1 0/0 0/0 .text CreateHeap__15daNpcWrestler_cFv */
int daNpcWrestler_c::CreateHeap() {
J3DModelData* mdlData_p = (J3DModelData*)dComIfG_getObjectRes(l_resName[mType], l_bmdGetParamList[mType]);
JUT_ASSERT(830, 0 != mdlData_p);
JUT_ASSERT(830, NULL != mdlData_p);
mpMorf = new mDoExt_McaMorfSO(mdlData_p, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, 0x80000, 0x11020284);
if (mpMorf != NULL && mpMorf->getModel() == NULL) {
@@ -955,7 +955,7 @@ inline void daNpcWrestler_c::setBackToLiving() {
if (mType != 1) {
daPy_py_c* player = daPy_getPlayerActorClass();
daNpcBouS_c* bou = (daNpcBouS_c*)fpcM_SearchByID(parentActorID);
JUT_ASSERT(2205, bou != 0);
JUT_ASSERT(2205, bou != NULL);
bou->setMessageNo(7);
bou->setForcibleTalk();
@@ -1152,7 +1152,7 @@ static void* s_sub2(void* i_actor, void* i_data) {
void daNpcWrestler_c::setOnToArena(f32 param_1) {
if (mType == 0) {
daNpcBouS_c* bou = (daNpcBouS_c*)fpcM_SearchByID(parentActorID);
JUT_ASSERT(2166, bou != 0);
JUT_ASSERT(2166, bou != NULL);
bou->setHome();
bou->offDispFlag();
} else if (mType == 1) {
@@ -1791,7 +1791,7 @@ inline bool daNpcWrestler_c::demo(void* param_1) {
case 2: {
s32 staffID = eventManager->getMyStaffId(l_myName, NULL, 0);
mStaffID = staffID;
JUT_ASSERT(2886, 0 != mEvtSeqList[mOrderEvtNo]);
JUT_ASSERT(2886, NULL != mEvtSeqList[mOrderEvtNo]);
if (staffID != -1 && (this->*mEvtSeqList[mOrderEvtNo])(staffID)) {
eventManager->cutEnd(mStaffID);