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https://github.com/TwilitRealm/dusklight
synced 2026-06-07 11:27:26 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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* Plumm Minigame Balloon
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_balloon.h"
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#include "JSystem/JAudio2/JASAudioThread.h"
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@@ -248,7 +248,7 @@ int daObj_Balloon_c::CreateHeap() {
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} else if (mType == SIZE_SMALL_e) {
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modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_bal", 5);
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}
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JUT_ASSERT(501, modelData != 0);
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JUT_ASSERT(501, modelData != NULL);
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mModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
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return mModel != NULL ? TRUE : FALSE;
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}
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