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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_bhashi.h"
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#include "d/actor/d_a_player.h"
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@@ -373,10 +373,10 @@ static char* l_arcName = "B_Hashi";
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/* 80578330-8057842C 001950 00FC+00 1/0 0/0 0/0 .text CreateHeap__13daObjBHASHI_cFv */
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int daObjBHASHI_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "Lv9_R07_pillar.bmd");
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JUT_ASSERT(98, modelData != 0);
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JUT_ASSERT(98, modelData != NULL);
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J3DModelData* modelData2 = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "Lv9_R07_pillar_hahen.bmd");
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JUT_ASSERT(102, modelData2 != 0);
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JUT_ASSERT(102, modelData2 != NULL);
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for (int i = 0; i < 60; i++) {
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mpHahenMdls[i] = mDoExt_J3DModel__create(modelData2, J3DMdlFlag_UseSharedDL, BMD_DEFAULT_DIFF_FLAGS);
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@@ -426,7 +426,7 @@ int daObjBHASHI_c::create() {
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fopAcM_setCullSizeBox(this, -500.0f, 0.0f, -500.0f, 500.0f, 3000.0f, 500.0f);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "Lv9_R07_pillar_hahen.bmd");
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JUT_ASSERT(1219, modelData != 0);
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JUT_ASSERT(1219, modelData != NULL);
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if (dComIfGp_addSimpleModel(modelData, fopAcM_GetRoomNo(this), 0) == -1) {
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// "Fire Demon Room Pillar Fragment: simple model entry failed."
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