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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -2,7 +2,7 @@
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// Bm Window
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//
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_bmWindow.h"
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#include "d/d_com_inf_game.h"
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@@ -43,7 +43,7 @@ void daBmWindow_c::setBaseMtx() {
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/* 80BB8400-80BB846C 0002E0 006C+00 1/0 0/0 0/0 .text CreateHeap__12daBmWindow_cFv */
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int daBmWindow_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("H_Window", 4);
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JUT_ASSERT(285, modelData != 0);
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JUT_ASSERT(285, modelData != NULL);
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mModel = mDoExt_J3DModel__create(modelData, 0, 0x11000084);
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return mModel != NULL ? 1 : 0;
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}
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