Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_boumato.h"
#include "SSystem/SComponent/c_counter.h"
@@ -98,7 +98,7 @@ int daObj_BouMato_c::create() {
/* 80BBB770-80BBB800 000870 0090+00 1/1 0/0 0/0 .text CreateHeap__15daObj_BouMato_cFv */
int daObj_BouMato_c::CreateHeap() {
J3DModelData* mdlData_p = (J3DModelData*)dComIfG_getObjectRes(getResName(), 4);
JUT_ASSERT(374, 0 != mdlData_p);
JUT_ASSERT(374, NULL != mdlData_p);
mModel = mDoExt_J3DModel__create(mdlData_p, 0x80000, 0x11000084);
if (mModel == NULL) {
return 0;
@@ -161,7 +161,7 @@ int daObj_BouMato_c::Execute() {
mAcch.CrrPos(dComIfG_Bgsp());
mGndChk = mAcch.m_gnd;
mGroundH = mAcch.GetGroundH();
if (mGroundH != -1e9f) {
if (mGroundH != -G_CM3D_F_INF) {
setEnvTevColor();
setRoomNo();
}
@@ -206,7 +206,7 @@ int daObj_BouMato_c::Draw() {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mModel, &tevStr);
mDoExt_modelUpdateDL(mModel);
if (mGroundH != -1e9f) {
if (mGroundH != -G_CM3D_F_INF) {
mShadowId =
dComIfGd_setShadow(mShadowId, 1, mModel, &current.pos, daObj_BouMato_Param_c::m[3],
20.0f, current.pos.y, mGroundH, mGndChk, &tevStr, 0, 1.0f,