Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_brg.h"
#include "d/d_com_inf_game.h"
@@ -1519,12 +1519,12 @@ static int CallbackCreateHeap(fopAc_ac_c* i_this) {
static const int obj_brg_bmd[] = {5, 6, 7};
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_brg", obj_brg_bmd[sp30]);
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
J3DModelData* modelData2;
if (a_this->mType == 8) {
modelData2 = (J3DModelData*)dComIfG_getObjectRes("Obj_brg", 8);
JUT_ASSERT(0, modelData2 != 0);
JUT_ASSERT(0, modelData2 != NULL);
}
br_s* part = a_this->mBr;