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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_brg.h"
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#include "d/d_com_inf_game.h"
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@@ -1519,12 +1519,12 @@ static int CallbackCreateHeap(fopAc_ac_c* i_this) {
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static const int obj_brg_bmd[] = {5, 6, 7};
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_brg", obj_brg_bmd[sp30]);
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JUT_ASSERT(0, modelData != 0);
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JUT_ASSERT(0, modelData != NULL);
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J3DModelData* modelData2;
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if (a_this->mType == 8) {
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modelData2 = (J3DModelData*)dComIfG_getObjectRes("Obj_brg", 8);
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JUT_ASSERT(0, modelData2 != 0);
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JUT_ASSERT(0, modelData2 != NULL);
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}
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br_s* part = a_this->mBr;
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