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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_flag.h"
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@@ -209,7 +209,7 @@ inline int daObjFlag_c::createHeap() {
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current.angle.setall(0);
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J3DModelData* modelData_flag = (J3DModelData*)dComIfG_getObjectRes("FlagObj", resName);
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JUT_ASSERT(447, modelData_flag != 0)
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JUT_ASSERT(447, modelData_flag != NULL)
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mpModel1 = mDoExt_J3DModel__create(modelData_flag, 0x80000, 0x11000084);
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for (u16 i = 0; i < 5; i++) {
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@@ -223,7 +223,7 @@ inline int daObjFlag_c::createHeap() {
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J3DModelData* modelData_pole =
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(J3DModelData*)dComIfG_getObjectRes(daSetBgObj_c::getArcName(this), "model0.bmd");
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JUT_ASSERT(464, modelData_pole != 0);
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JUT_ASSERT(464, modelData_pole != NULL);
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mpModel2 = mDoExt_J3DModel__create(modelData_pole, 0x80000, 0x11000084);
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if (mpModel2 == NULL && tmp && mpModel1 == NULL) {
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return 0;
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