mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-15 13:41:31 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
* Object - Bone / Ball
|
||||
*/
|
||||
|
||||
#include "d/dolzel_rel.h"
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_obj_food.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
@@ -69,7 +69,7 @@ static void ground_ang_set(obj_food_class* i_this) {
|
||||
vec1.z = vec2.z + 10.0f;
|
||||
gnd_chk.SetPos(&vec1);
|
||||
vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
|
||||
if (vec1.y != -1e9f) {
|
||||
if (vec1.y != -G_CM3D_F_INF) {
|
||||
i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z);
|
||||
}
|
||||
|
||||
@@ -78,7 +78,7 @@ static void ground_ang_set(obj_food_class* i_this) {
|
||||
vec1.z = vec2.z;
|
||||
gnd_chk.SetPos(&vec1);
|
||||
vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
|
||||
if (vec1.y != -1e9f) {
|
||||
if (vec1.y != -G_CM3D_F_INF) {
|
||||
i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user