Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
* Object - Bone / Ball
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_food.h"
#include "SSystem/SComponent/c_math.h"
@@ -69,7 +69,7 @@ static void ground_ang_set(obj_food_class* i_this) {
vec1.z = vec2.z + 10.0f;
gnd_chk.SetPos(&vec1);
vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (vec1.y != -1e9f) {
if (vec1.y != -G_CM3D_F_INF) {
i_this->mGroundAngleX = -cM_atan2s(vec1.y - vec2.y, vec1.z - vec2.z);
}
@@ -78,7 +78,7 @@ static void ground_ang_set(obj_food_class* i_this) {
vec1.z = vec2.z;
gnd_chk.SetPos(&vec1);
vec1.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (vec1.y != -1e9f) {
if (vec1.y != -G_CM3D_F_INF) {
i_this->mGroundAngleZ = cM_atan2s(vec1.y - vec2.y, vec1.x - vec2.x);
}
}