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https://github.com/TwilitRealm/dusklight
synced 2026-06-08 03:37:02 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_kago.h"
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#include "SSystem/SComponent/c_counter.h"
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@@ -120,7 +120,7 @@ cPhs__Step daObj_Kago_c::create() {
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mObjAcch.CrrPos(dComIfG_Bgsp());
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field_0x7cc = mObjAcch.m_gnd;
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mGroundH = mObjAcch.GetGroundH();
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if (mGroundH != -1000000000.0f) {
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if (mGroundH != -G_CM3D_F_INF) {
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setEnvTevColor();
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setRoomNo();
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}
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@@ -236,7 +236,7 @@ int daObj_Kago_c::Execute() {
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cXyz sp80;
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sp_0x8 = 0x80;
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fopAcM_getWaterY(¤t.pos, &mWaterY);
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if (mWaterY != -1000000000.0f && reg_f30 < (mWaterY - mGroundH) && current.pos.y <= mWaterY) {
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if (mWaterY != -G_CM3D_F_INF && reg_f30 < (mWaterY - mGroundH) && current.pos.y <= mWaterY) {
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if (field_0xb9d == 0) {
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speedF *= 0.3f;
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speed.y *= 0.5f;
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@@ -430,7 +430,7 @@ int daObj_Kago_c::Execute() {
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mObjAcch.CrrPos(dComIfG_Bgsp());
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field_0x7cc = mObjAcch.m_gnd;
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mGroundH = mObjAcch.GetGroundH();
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if (mGroundH != -1000000000.0f) {
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if (mGroundH != -G_CM3D_F_INF) {
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field_0xb6e = daNpcF_getGroundAngle(&field_0x7cc, shape_angle.y);
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setEnvTevColor();
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setRoomNo();
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@@ -494,7 +494,7 @@ int daObj_Kago_c::Draw() {
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fopAcM_SearchByID(daPy_getPlayerActorClass()->getGrabActorID(), &basket_p);
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if (this == basket_p) {
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model = field_0x574;
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} else if (mGroundH != -1000000000.0f) {
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} else if (mGroundH != -G_CM3D_F_INF) {
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field_0xb78 = dComIfGd_setShadow(field_0xb78, 1, field_0x574, ¤t.pos,
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daObj_Kago_Param_c::m.field_0x0c, 20.0f,
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current.pos.y, mGroundH, field_0x7cc, &tevStr,
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