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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/d_s_play.h"
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#include "d/actor/d_a_obj_kbox.h"
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@@ -63,7 +63,7 @@ static void break_eff(obj_kbox_class* i_this) {
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cXyz emitterPos(i_this->mActor.current.pos);
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cXyz particleScale(1.0f, 1.0f, 1.0f);
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J3DModelData* kibako_bmd = (J3DModelData*)dComIfG_getObjectRes("Always", "BreakWoodBox.bmd");
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JUT_ASSERT(146, kibako_bmd != 0);
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JUT_ASSERT(146, kibako_bmd != NULL);
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JPABaseEmitter* pEmitter = dComIfGp_particle_set(0x82af, &emitterPos, NULL, NULL, 0xff, &dPa_modelEcallBack::getEcallback(),
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fopAcM_GetRoomNo(&i_this->mActor), NULL, NULL, &particleScale);
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dPa_modelEcallBack::setModel(pEmitter, kibako_bmd, i_this->mActor.tevStr, 3, NULL, 0, 0);
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@@ -462,7 +462,7 @@ static int daObj_Kbox_Delete(obj_kbox_class* i_this) {
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static int useHeapInit(fopAc_ac_c* a_this) {
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obj_kbox_class* i_this = (obj_kbox_class*)a_this;
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_kbox", 4);
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JUT_ASSERT(911, modelData != 0);
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JUT_ASSERT(911, modelData != NULL);
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i_this->mModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (i_this->mModel == NULL) {
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return 0;
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