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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_kwheel00.h"
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#include "JSystem/JHostIO/JORMContext.h"
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@@ -119,7 +119,7 @@ void daObjKWheel00_c::setMtx() {
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/* 80C4D9B8-80C4DA38 000338 0080+00 1/0 0/0 0/0 .text CreateHeap__15daObjKWheel00_cFv */
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int daObjKWheel00_c::CreateHeap() {
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J3DModelData* const model_data = static_cast<J3DModelData*>(dComIfG_getObjectRes(l_arcName[m_type], l_bmdidx[m_type]));
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JUT_ASSERT(206, model_data != 0);
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JUT_ASSERT(206, model_data != NULL);
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mpModel = mDoExt_J3DModel__create(model_data, (1 << 19), 0x11000084);
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return !mpModel ? 0 : 1;
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