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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_lv4RailWall.h"
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#include "d/actor/d_a_obj_swspinner.h"
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@@ -62,7 +62,7 @@ int daObjLv4Wall_c::Create() {
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/* 80C60CD0-80C60D40 0002D0 0070+00 1/0 0/0 0/0 .text CreateHeap__14daObjLv4Wall_cFv */
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int daObjLv4Wall_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
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JUT_ASSERT(217, modelData != 0);
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JUT_ASSERT(217, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer, BMD_DEFAULT_DIFF_FLAGS);
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if (mpModel == NULL) {
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return 0;
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