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https://github.com/TwilitRealm/dusklight
synced 2026-06-30 01:49:04 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_lv4chandelier.h"
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#include "d/d_com_inf_game.h"
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@@ -214,7 +214,7 @@ void daObjLv4Chan_c::rideActor(fopAc_ac_c* param_1) {
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/* 80C63CFC-80C63F34 000A3C 0238+00 1/0 0/0 0/0 .text CreateHeap__14daObjLv4Chan_cFv */
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int daObjLv4Chan_c::CreateHeap() {
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J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(l_arcName, l_bmdidx[0]);
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JUT_ASSERT(478, model_data != 0);
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JUT_ASSERT(478, model_data != NULL);
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mModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
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if (mModel == NULL) {
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return 0;
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@@ -236,7 +236,7 @@ int daObjLv4Chan_c::CreateHeap() {
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}
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mChainModelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, l_bmdidx[1]);
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JUT_ASSERT(500, mChainModelData != 0);
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JUT_ASSERT(500, mChainModelData != NULL);
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mMdls[0] = new dMdl_obj_c[mMdlLengths[0]];
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if (mMdls[0] == NULL) {
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@@ -844,7 +844,7 @@ int daObjLv4Chan_c::Draw() {
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}
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}
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dComIfGd_setList();
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if (field_0x247c != -1e9f) {
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if (field_0x247c != -G_CM3D_F_INF) {
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f32 fVar4 = 0.4f + ((field_0x23bc.y - field_0x247c) * -0.2f) / 500.0f;
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if (fVar4 > 0.4f) {
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fVar4 = 0.4f;
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