Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+5 -5
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_mie.h"
#include "d/actor/d_a_npc_pouya.h"
@@ -116,7 +116,7 @@ int daObj_Mie_c::CreateHeap() {
J3DModelData* mdlData_p = (J3DModelData*)dComIfG_getObjectRes(
l_resNameList[l_bmdData[mType][1]],
l_bmdData[mType][0]);
JUT_ASSERT(392, 0 != mdlData_p);
JUT_ASSERT(392, NULL != mdlData_p);
mModel = mDoExt_J3DModel__create(mdlData_p, 0, 0x11000084);
return mModel != NULL ? TRUE : FALSE;
}
@@ -165,7 +165,7 @@ int daObj_Mie_c::Execute() {
daObj_Mie_Param_c::m.launch_angle, NULL);
} else {
fopAcM_getWaterY(&current.pos, &field_0xa04);
if (field_0xa04 != -1e9f && dVar16 < field_0xa04 - field_0xa00 &&
if (field_0xa04 != -G_CM3D_F_INF && dVar16 < field_0xa04 - field_0xa00 &&
current.pos.y <= field_0xa04 && field_0xa43 == 0)
{
if (field_0xa44 != 0 || field_0xa47 != 0 || field_0xa46 != 0) {
@@ -335,7 +335,7 @@ int daObj_Mie_c::Execute() {
field_0xa00 = mAcch.GetGroundH();
}
if (field_0xa00 != -1e9f) {
if (field_0xa00 != -G_CM3D_F_INF) {
field_0xa12 = daNpcF_getGroundAngle(&mGndChk, shape_angle.y);
setEnvTevColor();
setRoomNo();
@@ -371,7 +371,7 @@ int daObj_Mie_c::Draw() {
fopAcM_SearchByID(daPy_getPlayerActorClass()->getGrabActorID(), &local_48);
if (local_48 == this) {
model = mModel;
} else if (field_0xa00 != -1e9f) {
} else if (field_0xa00 != -G_CM3D_F_INF) {
cM3dGPla plain;
if (dComIfG_Bgsp().GetTriPla(mGndChk, &plain)) {
dComIfGd_setSimpleShadow(&current.pos, field_0xa00, 20.0f,