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https://github.com/TwilitRealm/dusklight
synced 2026-06-04 10:26:16 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_movebox.h"
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#include "SSystem/SComponent/c_math.h"
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@@ -56,7 +56,7 @@ void daObjMovebox::Bgc_c::gnd_pos(const daObjMovebox::Act_c* i_actor,
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f32 param_3) {
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cXyz sp50;
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cXyz sp5C;
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f32 var_f31 = -1000000000.0f;
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f32 var_f31 = -G_CM3D_F_INF;
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mDoMtx_stack_c::transS(i_actor->current.pos);
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mDoMtx_stack_c::YrotM(i_actor->home.angle.y);
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@@ -536,7 +536,7 @@ int daObjMovebox::Act_c::CreateHeap() {
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if (i_attr().field_0x58 >= 0) {
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J3DModelData* modelData =
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(J3DModelData*)dComIfG_getObjectRes(M_arcname[mType], i_attr().field_0x58);
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JUT_ASSERT(0, modelData != 0);
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JUT_ASSERT(0, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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var_r29 = mpModel != NULL;
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@@ -1130,7 +1130,7 @@ int daObjMovebox::Act_c::Execute(Mtx** param_0) {
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cXyz sp48(current.pos);
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J3DModelData* kibako_bmd =
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(J3DModelData*)dComIfG_getObjectRes("Always", "BreakWoodBox.bmd");
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JUT_ASSERT(0, kibako_bmd != 0);
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JUT_ASSERT(0, kibako_bmd != NULL);
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JPABaseEmitter* emitter = dComIfGp_particle_set(
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0x82AF, &sp48, NULL, NULL, 0xFF, &dPa_modelEcallBack::getEcallback(),
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@@ -1229,7 +1229,7 @@ int daObjMovebox::Act_c::Draw() {
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cM3dGPla sp40;
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if (dComIfG_Bgsp().GetTriPla(mBgc.M_gnd_work[mBgc.field_0x5c], &sp40) &&
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var_f31 != -1000000000.0f)
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var_f31 != -G_CM3D_F_INF)
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{
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dComIfGd_setSimpleShadow(¤t.pos, var_f31, i_attr().mShadowSize, &sp40.mNormal,
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shape_angle.y, -0.4f, NULL);
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