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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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* Lantern Oil Pot
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_oiltubo.h"
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@@ -56,7 +56,7 @@ const dCcD_SrcGObjInf daObj_Oiltubo_c::mCcDObjInfo = {
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/* 80CA6B28-80CA6C5C 000488 0134+00 1/1 0/0 0/0 .text CreateHeap__15daObj_Oiltubo_cFv */
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int daObj_Oiltubo_c::CreateHeap() {
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J3DModelData* mdlData_p = (J3DModelData*)dComIfG_getObjectRes(getResName(), l_bmdFileName);
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JUT_ASSERT(0, mdlData_p != 0);
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JUT_ASSERT(0, mdlData_p != NULL);
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mpModel = mDoExt_J3DModel__create(mdlData_p, 0x80000, 0x11000084);
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if (mpModel == NULL) {
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@@ -64,7 +64,7 @@ int daObj_Oiltubo_c::CreateHeap() {
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}
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J3DModelData* mdlBData_p = (J3DModelData*)dComIfG_getObjectRes(getResName(), l_bbmdFileName);
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JUT_ASSERT(0, mdlBData_p != 0);
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JUT_ASSERT(0, mdlBData_p != NULL);
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mpBModel = mDoExt_J3DModel__create(mdlBData_p, 0x80000, 0x19000284);
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if (mpBModel == NULL) {
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@@ -95,7 +95,7 @@ int daObj_Oiltubo_c::Execute() {
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mGroundChk = mAcch.m_gnd;
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mGroundHeight = mAcch.GetGroundH();
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if (mGroundHeight != -1000000000.0f) {
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if (mGroundHeight != -G_CM3D_F_INF) {
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setEnvTevColor();
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setRoomNo();
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}
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