Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_pillar.h"
#include "d/actor/d_a_player.h"
@@ -177,7 +177,7 @@ int daPillar_c::Create() {
/* 80CAF7A8-80CAF8A4 000568 00FC+00 1/0 0/0 0/0 .text CreateHeap__10daPillar_cFv */
int daPillar_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName[mMdlType], l_bmd[mMdlType]);
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
@@ -185,7 +185,7 @@ int daPillar_c::CreateHeap() {
if (checkShadow() == 0xFF) {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName[mMdlType], l_shadowBmd[mMdlType]);
JUT_ASSERT(0, modelData != 0);
JUT_ASSERT(0, modelData != NULL);
mpShadowModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpShadowModel == NULL) {
return 0;
@@ -448,7 +448,7 @@ int daPillar_c::Execute(Mtx** param_0) {
}
break;
default:
JUT_ASSERT(0, 0);
JUT_ASSERT(0, FALSE);
}
if (shape_angle.x != 0) {