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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_sakuita.h"
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#include "d/d_a_obj.h"
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@@ -76,7 +76,7 @@ void daObjSakuita_c::create_init() {
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field_0x728 = field_0x71c;
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initBaseMtx();
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J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes(l_arcName, "A_Sakuita.bmd");
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JUT_ASSERT(210, modelData != 0);
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JUT_ASSERT(210, modelData != NULL);
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if (dComIfGp_addSimpleModel(modelData, fopAcM_GetRoomNo(this), 0) == -1) {
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OS_REPORT("\x1B[43;30mカラカラ板:シンプルモデル登録失敗しました。\n\x1B[m");
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}
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@@ -145,7 +145,7 @@ void daObjSakuita_c::calcAngle() {
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inline int daObjSakuita_c::createHeap() {
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J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes(l_arcName, "A_Sakuita.bmd");
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JUT_ASSERT(567, modelData != 0);
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JUT_ASSERT(567, modelData != NULL);
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mModel = mDoExt_J3DModel__create(modelData, 0x20000, 0x11000084);
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return mModel != NULL ? 1 : 0;
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}
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@@ -201,7 +201,7 @@ daObjSakuita_c::~daObjSakuita_c() {
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if (field_0x74c != 0) {
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J3DModelData* modelData = (J3DModelData*) dComIfG_getObjectRes(l_arcName, "A_Sakuita.bmd");
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JUT_ASSERT(160, modelData != 0);
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JUT_ASSERT(160, modelData != NULL);
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dComIfGp_removeSimpleModel(modelData, fopAcM_GetRoomNo(this));
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}
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dComIfG_resDelete(&mPhase, l_arcName);
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