Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_stick.h"
#include "d/d_com_inf_game.h"
@@ -68,7 +68,7 @@ int daObj_Stick_c::create() {
mGndChk = mAcch.m_gnd;
mGroundHeight = mAcch.m_ground_h;
if(mGroundHeight != -1000000000.0f) {
if(mGroundHeight != -G_CM3D_F_INF) {
setEnvTevColor();
setRoomNo();
}
@@ -106,7 +106,7 @@ int daObj_Stick_c::Execute() {
mGndChk = mAcch.m_gnd;
mGroundHeight = mAcch.m_ground_h;
if (mGroundHeight != -1000000000.0f) {
if (mGroundHeight != -G_CM3D_F_INF) {
setEnvTevColor();
setRoomNo();
}
@@ -127,7 +127,7 @@ int daObj_Stick_c::Draw() {
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
mDoExt_modelUpdateDL(mpModel);
if(mGroundHeight != -1000000000.0f) {
if(mGroundHeight != -G_CM3D_F_INF) {
mShadowKey = dComIfGd_setShadow(mShadowKey,
1,
mpModel,