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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_swpush.h"
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#include "d/actor/d_a_player.h"
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@@ -74,7 +74,7 @@ bool daObjSwpush::Act_c::create_heap() {
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bool rv = false;
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J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(M_arcname[mMdl], M_bmd[mMdl]);
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JUT_ASSERT(518, model_data != 0);
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JUT_ASSERT(518, model_data != NULL);
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mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084);
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if (mpModel != NULL) {
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@@ -95,7 +95,7 @@ bool daObjSwpush::Act_c::create_heap() {
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cBgD_t* bg_data = (cBgD_t*)dComIfG_getObjectRes(M_arcname[mMdl], M_dzb[mMdl]);
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JUT_ASSERT(569, bg_data != 0);
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JUT_ASSERT(569, bg_data != NULL);
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bool bVar2 = false;
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mpBgW = new dBgWSv();
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