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https://github.com/TwilitRealm/dusklight
synced 2026-06-10 20:28:19 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_tombo.h"
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#include "d/actor/d_a_player.h"
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@@ -91,7 +91,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80D192E4-80D195CC 000204 02E8+00 1/1 0/0 0/0 .text CreateHeap__12daObjTOMBO_cFv */
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int daObjTOMBO_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Tombo", 9);
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JUT_ASSERT(259, modelData != 0);
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JUT_ASSERT(259, modelData != NULL);
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mpMorf = new mDoExt_McaMorfSO(modelData, NULL, NULL,
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(J3DAnmTransform*)dComIfG_getObjectRes("Tombo", 6), 2, 1.0, 0, -1,
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&mCreature, 0, 0x11000284);
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@@ -189,7 +189,7 @@ bool daObjTOMBO_c::CheckWater() {
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cXyz gndPos(current.pos.x, current.pos.y + 100.0f, current.pos.z);
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adStack_6c.SetPos(&gndPos);
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gndPos.y = dComIfG_Bgsp().GroundCross(&adStack_6c);
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if (gndPos.y != -1e9f) {
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if (gndPos.y != -G_CM3D_F_INF) {
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if (dComIfG_Bgsp().GetPolyAtt0(adStack_6c) == 7 && current.pos.y - gndPos.y < 50.0f) {
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return TRUE;
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}
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@@ -203,7 +203,7 @@ void daObjTOMBO_c::CheckGround() {
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cXyz gndPos(current.pos.x, current.pos.y + 100.0f, current.pos.z);
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adStack_6c.SetPos(&gndPos);
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gndPos.y = dComIfG_Bgsp().GroundCross(&adStack_6c);
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if (gndPos.y != -1e9f) {
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if (gndPos.y != -G_CM3D_F_INF) {
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if (current.pos.y - gndPos.y < 100.0f) {
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field_0x720 = 3.0f;
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} else if (current.pos.y - gndPos.y > 300.0f) {
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