mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-20 14:44:24 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#include "d/dolzel_rel.h"
|
||||
#include "d/dolzel_rel.h" // IWYU pragma: keep
|
||||
|
||||
#include "d/actor/d_a_title.h"
|
||||
#include "d/d_demo.h"
|
||||
@@ -279,7 +279,7 @@ void daTitle_c::nextScene_init() {
|
||||
void daTitle_c::nextScene_proc() {
|
||||
if (!fopOvlpM_IsPeek() && !mDoRst::isReset()) {
|
||||
scene_class* playScene = fopScnM_SearchByID(dStage_roomControl_c::getProcID());
|
||||
JUT_ASSERT(706, playScene != 0);
|
||||
JUT_ASSERT(706, playScene != NULL);
|
||||
fopScnM_ChangeReq(playScene, 13, 0, 5);
|
||||
#if VERSION != VERSION_SHIELD_DEBUG
|
||||
mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor);
|
||||
|
||||
Reference in New Issue
Block a user