Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_title.h"
#include "d/d_demo.h"
@@ -279,7 +279,7 @@ void daTitle_c::nextScene_init() {
void daTitle_c::nextScene_proc() {
if (!fopOvlpM_IsPeek() && !mDoRst::isReset()) {
scene_class* playScene = fopScnM_SearchByID(dStage_roomControl_c::getProcID());
JUT_ASSERT(706, playScene != 0);
JUT_ASSERT(706, playScene != NULL);
fopScnM_ChangeReq(playScene, 13, 0, 5);
#if VERSION != VERSION_SHIELD_DEBUG
mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor);