Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+5 -5
View File
@@ -3,7 +3,7 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_vrbox2.h"
#include "d/d_com_inf_game.h"
@@ -403,7 +403,7 @@ static int daVrbox2_solidHeapCB(fopAc_ac_c* i_this) {
vrbox2_class* a_this = (vrbox2_class*)i_this;
J3DModelData* modelData = (J3DModelData*)dComIfG_getStageRes("vrbox_kumo.bmd");
JUT_ASSERT(785, modelData != 0);
JUT_ASSERT(785, modelData != NULL);
a_this->mpKumoModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11020202);
@@ -412,12 +412,12 @@ static int daVrbox2_solidHeapCB(fopAc_ac_c* i_this) {
sun_modelData = (J3DModelData*)dComIfG_getStageRes("vrbox_sun.bmd");
if (sun_modelData != NULL) {
a_this->model2 = mDoExt_J3DModel__create(sun_modelData, 0x80000, 0x11020202);
JUT_ASSERT(809, a_this->model2 != 0);
JUT_ASSERT(809, a_this->model2 != NULL);
a_this->model2_und = mDoExt_J3DModel__create(sun_modelData, 0x80000, 0x11020202);
JUT_ASSERT(820, a_this->model2_und != 0);
JUT_ASSERT(820, a_this->model2_und != NULL);
J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getStageRes("vrbox_sun.btk");
JUT_ASSERT(825, pbtk != 0);
JUT_ASSERT(825, pbtk != NULL);
if (!a_this->mSunBtk.init(sun_modelData, pbtk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
return 0;
}