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https://github.com/TwilitRealm/dusklight
synced 2026-06-11 20:48:21 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_vrbox2.h"
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#include "d/d_com_inf_game.h"
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@@ -403,7 +403,7 @@ static int daVrbox2_solidHeapCB(fopAc_ac_c* i_this) {
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vrbox2_class* a_this = (vrbox2_class*)i_this;
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J3DModelData* modelData = (J3DModelData*)dComIfG_getStageRes("vrbox_kumo.bmd");
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JUT_ASSERT(785, modelData != 0);
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JUT_ASSERT(785, modelData != NULL);
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a_this->mpKumoModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11020202);
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@@ -412,12 +412,12 @@ static int daVrbox2_solidHeapCB(fopAc_ac_c* i_this) {
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sun_modelData = (J3DModelData*)dComIfG_getStageRes("vrbox_sun.bmd");
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if (sun_modelData != NULL) {
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a_this->model2 = mDoExt_J3DModel__create(sun_modelData, 0x80000, 0x11020202);
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JUT_ASSERT(809, a_this->model2 != 0);
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JUT_ASSERT(809, a_this->model2 != NULL);
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a_this->model2_und = mDoExt_J3DModel__create(sun_modelData, 0x80000, 0x11020202);
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JUT_ASSERT(820, a_this->model2_und != 0);
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JUT_ASSERT(820, a_this->model2_und != NULL);
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J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getStageRes("vrbox_sun.btk");
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JUT_ASSERT(825, pbtk != 0);
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JUT_ASSERT(825, pbtk != NULL);
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if (!a_this->mSunBtk.init(sun_modelData, pbtk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1)) {
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return 0;
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}
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